2012 News

   

Engage with your health
The Observer on Sunday, 11 November, 2012

The rise of the smart phone has changed many things, with the health and fitness industry being no exception. The versatility of these devices means that they can be paired with many different accessories, while built in features like GPS and accelerometers allow motion to be monitored by applications, helping to calculate everything from distance covered to calories burned and even heart rate.

At the recent Healthcare 20/20 conference, the role of technology and how it can enhance patient care and patient engagement was one of the main topics discussed.

If fact, through the use of mobile devices and connected monitoring devices, monitoring your health statistics is now easier than ever. Scales and blood pressure monitors can talk to mobile phones, meaning that you no longer have to scribble numbers down on a piece of paper somewhere – the readings are recorded and held for easy access and analysis, whether by you or your health care professional.

“We need to go where patients are. Patients are on their phones 24/7 and if there’s an app that can help them, we need to use that,” said Barbara Ficcara, a noted author on health matters, registered nurse and speaker at the conference

Smart phones can also provide anywhere access to electronic health records, with some hospitals in the US offering this service to their patients. This allows patients to call up information on their treatment, medications and health history wherever they are in the world – very useful when something happens during a holiday somewhere and a physician might require quick access to your records.

Of course, health care apps are currently not regulated, so it could be tough to tell the good from the bad. However, according to Ficcara, names like Cleveland Clinic, Nike Fuel Band, American Red Cross, and Walgreens which are well known in a more brick and mortar sense have managed to translate their success into the app world, with consumers trusting apps by these names easily.

Some of the most popular apps are related to monitoring activity levels or assisting with calorie counting as people try to lead more healthy lives through controlling their weight.

Many of these apps also use gaming motivation in order to help users stick with a programme, whether through setting targets to be reached or through social network integration, which allows users to compete against others using the same app.

An excellent example of how all these elements can be combined is the aforementioned Nike Fuel Band. The band itself contains an accelerometer which tracks movement, which in turn is recorded on a smart phone. Users can set certain ‘fuel’ targets for the day in terms of activity, with achievement rewards unlocked along the way, in typical video game fashion. The information on how active you were during the day can also be shared through social networks like Twitter or Facebook or analysed on your smart phone. For someone who needs a little bit more motivation to get active, the combination of technology, gaming and social networking could be just the ticket.

A similar gaming element is added to sports like cycling through apps including Strava, which allow users to record their time over a certain route, upload it to the Strava website and then have other users complete the route and see whether they can better the time. Even though this is aimed at people who are already active, the competitive element provides greater motivation to train and improve, thereby improving the health of those engaging with the app.

According to Ficcara, behaviour is contagious and can spread through social networks, whether those networks be traditional or electronic in nature, which means that through sharing activities people may be able to inspire their friends to become more active as well.

Gaming and fitness also have more direct links, with game console makers having introduced motion based controllers to their gaming ecosystem in order to get players moving their entire bodies rather than just their thumbs.

The Kinect system for Microsoft Xbox 360 has received a lot of press, as it uses cameras to track body movements, but the system that has probably had the greatest impact on fitness has been Nintendo’s Wii Fit, which integrates gaming and fitness in order to present users with a fitness programme they can follow in their homes using balance boards and other accessories that allow the Nintendo Wii to track their movements.

Ficcara said that although there are still some challenges when it comes to health apps, it was something that health care professionals should take seriously as it could have a major impact on the direction the industry takes in the future.

“Digital technology is truly transforming. By integrating it early, we can see better outcomes earlier,” she said.